Tuesday 14th September 2010
Research suggests that UK learners are some of the unhappiest in Europe and performance suggests that they may be some of the least engaged too. Although ICT and new media have brought play into learning from the outset, secondary school age children mourn the loss of play from their primary years. New consumer and community learning technologies hold the potential to bring back playfulness and engagement.
Since the earliest days of Space Invaders the desire to engage children in learning as fully as they are engaged in their game play has been a significant part of ICT but the debate has become a lot more complex. Our increased understanding of cognitive development illustrates how the problem solving of games can aid other learning tasks; children playing games at the beginning of the school day can start a cultural change whereby "being smart is cool"; children as games’ designers learn to deconstruct and critique new media; and the design of hardware, software and new learning environments embraces the need for playfulness too. We really do know that Playful Learning is highly effective.
When: 14th September 2010
Where: The Royal Institute of British Architects
Buffet lunch and refreshments included.